Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Saturday, November 17, 2012

Come see me! Presenting in a city near you...

I am excited to announce I am going to be presenting in Portland, Oregon at the NCCE 2013 Conference (National Council for Computer Education) http://www.ncce.org/2013-home-page.html February 28th, 2013 on:
How to Teach, Connect and Learn with Social Media (1 hour session)
The Magic of iPads in Early Childhood Education (3 hour workshop)

I'm also scheduled to present for the Institute for Educational Development http://www.iedseminars.org/ on Using iPads and Other Cutting-Edge Technology to Enhance Learning and Teaching in the KINDERGARTEN CLASSROOM on the following dates:
Phoenix, AZ- February 4th, 2013
Denver, CO- February 5th, 2013
Boston, MA March 4th, 2013
Detroit, MI March 5th, 2013

I really hope if you enjoy and learn from my blog that you'll try to come to see me in person and let me share my knowledge and enthusiasm for using technology with you!


Monday, July 23, 2012

Twitter: Source for Professional Development, Community and Authentic Teaching Opportunities


I tweet, therefore I am?  Not at all.  I try very hard not to tweet what I eat, where I am, or what I am doing unless it might be beneficial to someone.  Specifically the 200+ people who follow me (which means they receive my tweets in their timeline).  Thanks by the way, if you follow me AND read my blog!  Sometimes I tweet about something funny or interesting.  Mostly though, I tweet to communicate with other teachers and for professional development.  I LOVE that it is short and concise- 140 characters does not take much time to read over.  I may check my Twitter account several times a day, or I may go a week without checking in.  Many of the 1,156 times I've tweeted (thus far) have been conversations with people who follow me or the #kinderchat hashtag.  Tweeting is a bit like instant messaging all your virtual friends about a topic- and then some of them reply.  Anyone following you or the hashtag can see and take part in the conversation.

If you're clueless about Twitter check out this tweet/link:

Blogging : For Twitter newbies: "What’s a # mean on Twitter and what is a Twitter “Chat”?" Shout out to

Here are some of my tweets from #kinderchat past- I like to think of the #kinderchat as a station- everyone tuning in is for some reason interested in K and most are experienced educators.  When I am facing a dilemma, a frustration, or want to share a laugh... I go to my #kinderchat peeps.

Every Monday night at 9ET/6PT  a bunch of kinder teachers gather round the world wide web and share ideas, resources, frustrations...  During the school year there are scheduled topics- theses tweets from me were on using tech with kinders.


@i_teach_K Handwriting practice on iPads- if you gotta do it, it might as well be fun.

@i_teach_K tweeting w/kiddos= meaningful reason to read and write

[re: skype play and twitter with kinders] @i_teach_K increases communication skills and teaches manners... The kids LOVE it, good enough reason there

[re: skype play and twitter with kinders] @i_teach_K helps children consider others point of view, learn about culture and geography in meaningful ways  

@i_teach_K I like StoryKit, free for drawing, adding text and recording them speaking about it  

@i_teach_K Instead of whiteboards we write on iPads with sketchio  




I love Twitter for professional development.  If I'm following someone it's becasue I trust their judgment and value their opinions.  So when someone tweets about an article, I can trust that I want to read it.  I don't subscribe to professional magazines (who can afford to, really?) and don't have time to search for articles.  Yet on Twitter I can find articles and websites that are amazing and timely.  

New guidelines for tech & young children by and

Think Share Teach: Teaching in the one-iPad Classroom | blog post of things you can do with the lone iPad.
 

One  of the best ways for free professional development is to follow a conference hashtag such as #iste2012 or #mobile2012 or #naeyc12 - attendees tweet quotes, key ideas, resources and links... which you can digest in the comfort of your comfiest chair while they sit in a cold or hot, crowded conference room on hard chairs.  
Good Teaching nuggets

I don't look at the app and try to teach it. I teach math and find an app that goes with it. - Go !! 

From Graham of Learning Without Frontiers on QR Codes "just because it's digital doesn't mean it's good ;)"  

Twitter also is a GOOD source for free apps/websites
45 of these 60 educational iOS apps are free: (via &

New free iOS app BrainPOP Jr. Movie of the Week is fun for students in grades K-3:

Through Twitter I found out about Daily Five- which revolutionized my literacy instruction this year.  My kids BEGGED for Daily Five time.  
For your reading pleasure: archive to tonights re: . Enjoy!

And Symbaloo and the AWESOME #kinderchat mixes

Here is the link to the webmix of youTube songs to get them moving

AND Wonderopolis

BTW is brought to you by the great people at

And my classroom families LOVED when I discovered how to use Facebook to connect and share daily what we were doing in class

RT : I use a closed group for my class FB page. Little more info here

Resources too great to miss

Kids loved that THE author was rdg it RT : The Kissing Hand B&N online storybook: .

AND 
Tweeting is not just for adults- get your kinder kids involved next year- as I tweeted ealier it is a way to connect them with the world, give them authemtic reasons to read and write, an audience, and expose them to culture and diversity AND timezones!  
Great blog post about tweeting with kinders

more re K and tweeting

Another about tweets in K




Lastly, the laughs on Twitter are awesome when it's humor you totally get becasue it's from the kinder-universe:  Hint- look at the picture in the link!

Sometimes play is awkward worst part "Mr. Gomez you are the one on top" ... I changed tables after that
 

So,  if you've been hesitant to join Twitter... I hope you'll dive in and discover it's amazing opportunities for connecting, learning, and especially teaching!  Follow some of the people I copied the tweets from @matt_gomez @tonyvincent @hechternacht @mr_fines @tcea and definitely check out #kinderchat on Monday nights or anytime for great kinderworld inspirations!

Tell me how you use it in your professional life and say hi on twitter: My accounts are @i_teach_k or @tweetsueh


Sunday, March 11, 2012


National Association for the Education of the Young Child- how do I love thee, let me count the ways... your book "Developmentally Appropriate Practice"guided my first years teaching in a NAEYC Accredited Center. The book "Anti-Bias Curriculum" was a favorite too.  I miss being a member and getting the magazine Young Children. Thank you from the bottom of my heart for updating your Position Statement on Technology.

 Go to NAEYC's page about Technology and Young Children

 NAEYC makes recommendations for early childhood educators (teachers of children ages 0-8).  Reading their recommendations always resonates with my innate beliefs about young children and helps me stay committed to  providing a quality education to the young children I am blessed to teach and raise.


 Technology changes at such a rapid pace, I appreciate the update regarding it's use with young children.  A small kernel in me has worried I could 'damage' my students (and my children) using technology- I feel reassured- if NAEYC supports AGE APPROPRIATE use, that's all I need to know!

 Directly From NAEYC's Key Message Document, with underlines from ME!

"Key Messages of the NAEYC/Fred Rogers Center Position Statement on Technology
and Interactive Media in Early Childhood Programs
This summary highlights key messages of the January 2012 joint position statement, Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8, issued by the National Association for the Education of Young Children and the Fred Rogers Center for Early Learning and Children’s Media at Saint Vincent College.

Why this statement is important
Advances in technology and interactive media rapidly are transforming how we communicate and use information in our homes, offices, and early childhood settings. This position statement offers guidance—based on research-based knowledge of how young children grow and learn—on both the opportunities and the challenges of the use of technology and interactive media. The statement focuses on their use in early childhood programs—schools, centers, family child care—serving children from birth through age 8.

When used intentionally and appropriately, technology and interactive media are effective tools to support learning and development. The fundamental premise of the position statement is that technology and interactive media are tools for teachers and administrators to use in early childhood programs. The effectiveness of technology and interactive media, as with other tools, depends on their being used in the right ways, under the right circumstances, by those skilled in their use. Within the framework of developmentally appropriate practice, this means recognizing children as unique individuals, being attuned to their age and developmental level, and being responsive to the social and cultural contexts in which they live.

Effective uses of technology and media are active, hands-on, engaging, and empowering; give the child control; provide adaptive scaffolds to help children progress in skills development at their individual rates; and are used as one of many options to support children’s learning. Technology and interactive media should expand children’s access to new content and new skills. When truly integrated, uses of technology and media become routine and transparent—the child or the educator is focused on the activity or exploration itself and not on the technology.
Intentional use requires early childhood teachers and administrators to have information and resources regarding the nature of these tools and the implications of their use with children.

Ultimately, the key decision regarding the use of technology and interactive media is whether specific goals—both for individual children and the program as a whole—can be more effectively achieved using traditional classroom materials, or whether the use of particular technology and interactive media tools actually extends the opportunities for learning and development. There are many ways that technology can extend opportunities for learning and development—helping to better meet the needs of individual children (e.g., assistive technologies that improve children’s ability to learn, move, communicate, and create); supporting enhanced communication with families (e.g., digital portfolios documenting children’s progress); and providing children new opportunities for exploration and mastery (e.g., making a book of scanned images of children’s artwork and dictations).

When making decisions about technology, program administrators must consider the allocation of limited resources and cost effectiveness, including initial cost, the ongoing costs of updating and upgrading hardware and software, and unspecified costs, such as additional items needed to use the product. Decisions about resource allocations also should consider the range of available and increasingly affordable technology along with the associated learning value and cost effectiveness relative to other materials.

Limitations on the use of technology and media are important. The statement recommends carefully considering the screen time recommendations from public health organizations for children from birth through age 5 when determining appropriate limits on technology and media use in early childhood settings. Screen time estimates should include time spent in front of a screen at the early childhood program and, with input from parents and families, at home and elsewhere.
When used appropriately, and keeping screen time recommendations in mind, technology and interactive media have the potential to enhance, without replacing, creative play, exploration, physical activity, outdoor experiences, conversation, and social interactions. Technology should never be used in ways that are emotionally damaging, physically harmful, disrespectful, degrading, dangerous, exploitative, or intimidating to children. This includes undue exposure to violence or highly sexualized images.

Special considerations must be given to the use of technology with infants and toddlers. The statement recommends prohibiting the passive use of television, videos, DVDs, and other non-interactive technologies and media in early childhood programs for children younger than 2 years of age, and it discourages passive and non-interactive uses with children ages 2 through 5. Any uses of technology and interactive media in programs for children younger than 2 years of age should be limited to those that appropriately support responsive interactions between caregivers and children and strengthen adult-child relationships.

Attention to digital citizenship and equitable access is essential. When using technology and interactive media, teachers and administrators in early childhood programs have a responsibility to protect and empower children by helping them learn to ask questions and think critically about the technologies and media they use. Adults have a responsibility to model good digital citizenship, defined as developmentally appropriate and active uses of digital tools, media, and methods of communication and learning in safe, healthy, acceptable, responsible, and socially positive ways. Digital citizenship also means working to assure equitable access to technology and interactive media experiences.

Ongoing research and professional development are needed. It is difficult to imagine the technological options that will be available in a few short years, yet alone what today’s young children will use as adults. We can anticipate, however, the need for professional development and research.

Teachers and administrators need information and resources to effectively select, use, integrate, and evaluate technology and interactive media tools in intentional and developmentally appropriate ways. They need to stay current regarding the rapid changes in technology and the implications for their use in programs.

Preservice and professional development should include in-depth, hands-on technology experiences, ongoing support, and access to the latest technology and interactive media. Educators need opportunities to play and create using these tools. And, examples of successful integrations of technology and interactive media in early childhood programs should be compiled to provide support and inspiration.

Ongoing research is needed to better understand how young children use and learn with technology and interactive media and to better understand any short- and long-term effects. Research should help guide policy and evidence-based practice, ensuring that, now and in the future, the use of technology and interactive media is intentional and developmentally appropriate for all children, extending and supporting active, hands-on, creative, and authentic engagement with those around them and with their world."

From the Examples of Effective Practice document (Also has infant/toddler and school age recommendations).
"Preschoolers and Kindergartners
During the preschool years, young children are developing a sense of initiative and creativity. They are curious about the world around them and about learning. They are exploring their ability to create and communicate using a variety of media (crayons, felt-tip markers, paints and other art materials, blocks, dramatic play materials, miniature life figures) and through creative movement, singing, dancing, and using their bodies to represent ideas and experiences. Digital technologies provide one more outlet for them to demonstrate their creativity and learning.

• Allow children to freely explore touch screens loaded with a wide variety of developmentally appropriate interactive media experiences that are well designed and enhance feelings of success.
• Provide opportunities for children to begin to explore and feel comfortable using “traditional” mouse and keyboard computers to use Websites or look up answers with a search engine.
• Capture photos of block buildings or artwork that children have created; videotape dramatic play to replay for children.
• Celebrate children’s accomplishments with digital media displayed on a digital projector or on a classroom Website.
• Incorporate assistive technologies as appropriate for children with special needs and/or developmental delays.
• Record children’s stories about their drawings or their play; make digital audio or video files to document their progress.
• Explore digital storytelling with children. Co-create digital books with photos of the children’s play or work; attach digital audio files with the child as the narrator.
• Share e-books with a small group of children.
• Use digital microscopes and other science materials to capture images and store them on a computer.
• Search digital files for photos of places, people, animals, or objects and converse with children about what they are finding.
• Use video-conferencing software to communicate with families and children in other places.
• Arrange play experiences for children to construct and explore their ideas about how technology works.
• Provide access to photographs and experiences children may not otherwise encounter (a visit to the crayon factory, for example, or images of people and places not represented in their environment)."
 -NAEYC

 Go to NAEYC's page about Technology and Young Children

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